Monday, January 7, 2013

Diablo 3 personal views and suggestions of the economic cycle.





      Why say Diablo 3 economic cycle? Because I think only when Dropped most of the items have more or less time to pick up the value of the game's economy in order to maintain a dynamic nature, without having to rely on stable patch This external force to influence prices in the game.

     Two basic points of the cycle is the output and consumption.
    Let's take a look at the Diablo 3 gold cycle:
    Output: Dropped.
    The consumption: AH fees, equipment repair, production skills and processing costs of production.

    All natural all know, in consumption, in addition to the AH fee is effective equipment maintenance role behind the project production skills outside almost non-existent. The disadvantages of such obvious, easy to obtain and consume hard, does not make everyone get satisfaction, but will also increase the frustration of the players, because for consumption difficult things are generally classified as spam. Easily understood consumed easy to get things , to qualify for all pro-the gaze become the means of circulation.

      This paper wanted how production skills utilized.
      First of all, jewelry, because it is completely unable to consume almost became a pool of stagnant water, the processing costs accounted for almost 80% of the cost of the gem because of the cumbersome process, resulting in almost no businessmen jewelry as an industry to operate.
My idea is to apply the WOW the production mode, in the process of processing possible to synthesize a perfect XXX jewelry than ordinary high a level. Such as three 54 Synthesis of 58, to appear perfect and you can reach 62. Three perfect gems gears up where you can get a free processing opportunities, will get a 66 jewelry, if you are lucky enough, you can again perfect grade is 70 properties gem. Lobbied for three processing opportunity again. Ordinary, you can not break through the the existing drawings restrictions. This will enhance the the entire server jewelry consumption, Tall, rich and handsome players, more momentum, and also so that the vast majority of ordinary players benefit in pickup em when more high rich handsome spend money to put into the high-end gems. While the the synthetic gemstones person increase, fees will surge. buy gw2 gold

      Come to talk about the forging, forging why now more than jewelry also weak? Existing forging drawing, forging something completely waste, especially repeatedly strengthen monster output. So how do we re-let this career rejuvenated it? Very simple decomposition legendary equipment, will have a chance to manufacturing drawings of the legendary items, this drawing can not be traded, to learn to fend for themselves. , Forged items will have a chance to get an additional property in any part of the punch must be completed by the jewelry division, if the jewelry division personally synthesis of 70 and 78 attributes jewelry, will be able to complete an achievement, this achievement The reward is that you can give a punch attribute items drilling. Of course, each time punching, gears up fees are God, require relatively high fees.

      PS: gloves currently no hole, the hole, you can consider giving additional control properties of the glove hole, slowdown, freezing, strike of ham, fear, and so on. Shoulder is incidental defensive attributes, and reduce the time to be controlled, hurt the increase in the percentage increase in the percentage of armor or rebound. dofus item

     To this step, whether it successfully it? Whether the formation of a gold items homeostasis it? Answer is no. We need to face the following two problems.

     The first forging strengthen Need equipment will make the bulk increase. Then the introduction of the consumption of goods.

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